I was dissapointed by the limited charge system for wands. The idea of a magic weapon that comes with a single skill to be used is super cool, but a weapon with a consumable taped on feels different... The main issue I have is that weapons are things you often want to hold on to for awhile, they should feel like part of your 'build,' - but having a weapon partially "run out" forever seems kinda backwards. I don't want to feel like I should be 'rotating' my main weapon, except to upgrade.

But then, maybe rotating weapons is a cool new play-style that's just not for me

Oh well, loving the game all in all, still best combat

Last edited by Kindulas; 30/10/15 08:23 PM.