Originally Posted by Gyson
This is just not accurate, and you can see it for yourself if you fire up the editor in the original game. Doing that, you can see exactly the types of loot that will come from these encounters, and while there is a *chance* of receiving something good (which may or may not be useless to your party), it is rarely 100% guaranteed. That is why save-scumming was so popular.

Back to the Enhanced Edition, I know chest loot is determined upon entering a map now (rather than at the moment of looting the chest). Are boss drops as well? Or are they still determined at the moment of kill?


Of course it's accurate. Certain chests would vastly improve your *chances* of getting high-end loot. It might have been slightly off-kilter, but at least it gave a sense of achievement.

As for the EE, I'm starting to get really miffed. Like I said earlier, it seems like Larian has made some rash decisions in the name of "ballance." I reloaded the killing blow on Baron Dietrick five times, and he still dropped the same pile of junk. That's an obvious mistake, if there ever was one.

I don't give flying rat's behind about obviously dumb stuff like items like "coffin nails" still not stacking, but like I said: Don't screw up the rewards. In an RPG, players should be rewarded progressively for achieving goals above their paygrade. Especially in a tactically heavy game like this, where creativity is encouraged to solve problems

Last edited by Adrian Pedersen; 30/10/15 10:44 PM.