Originally Posted by ivra
Here are some thoughts you might find useful.
* One of your main characters should have high social skills, while the other do not need them as long as you always interact with NPCs using your social skilled character.
* Your social characters should have Pet-Pal since it helps a lot in many quests.
* One of your main characters should have Ledership.
* One of your party members should have Lore since it is nice to identify unidentified items and get some more information about your enemies when you examine them.

I am planning on using a wizard PC with 2 element focus and a Rogue PC with dual wield and scoundrel (with intent to skip lockpick and pickpocket). I was going to take the knight and wizard companion and keep the wizard companion with his 2 element focus as well. I saw that the knight companion seems to not have armor specialist skill, is that an important one to add?

When you say have high social skills for one PC do you mean Charisma or Barter or both? From what I have read it sounds like for trading Barter is much better than Charisma and Charisma sounds like it just helps with RPS mini-game which I assume if you don't mind save/reload you can win without investing points into Charisma? Isn't Charisma not super important/useful as long as you have some Barter?

I thought for RP reasons it would make more sense for my wizard to have pet-pal and lore. I also thought for my wizards to be able to hopefully cast AoE combos before my melee characters get into range I should put leadership on my rogue so he would be later in turn without the initiative bonus and thus hopefully be able to maneuver around harmful areas. Does this make sense? Also how high do I need to take Lore and Leadership because it seems like there are so many other skills that are more important to raise.

I was going to make the companion wizard have both crafting skills since he starts with the bonus point in them both.

Finally, Lucky Charm and Telekinesis sound useful but I don't know where they would fit in in my group. Are they worth taking points away from other skills for and if so which ones and which characters are best suited for them?