Okay.. Been playing the EE for a bit now and I've noticed quite a bit of changes to the game, some are quite nice while others are just annoying.
Some of the annoying changes has happened in the Inventory and the bags, on the old one we could have two bags open at the same time, on the new one we couldn't. The keys were always hidden in the main inventory window, now their not.(Seems like it's a bug.) You could split stacked materials up and keep one stack in the main inventory and one in a bag and when you sorted out your inventory they would not get stacked up in one stack in the bag, now they do and, if you split a stack up and place part of it in the main inventory and then talk to a merchant to sell one of them, then you wont find it in your inventory because it's been moved into your bag again. (I would suggest you make it possible to open bags in the shop window.) There are also items that didn't use to stack that now stack, some, like gems I don't mind, but things like Magnifying Lenses.. That doesn't even make sense that they should stack with each other. There are also a lot of stuff that doesn't stack that should, like this... http://i1266.photobucket.com/albums/jj525/kimhj1/Inventory_zps4ylnsqli.png The fireball and rain scrolls have the same name and descriptions the same goes for the two arrow shafts, but one is different from the ones that do stack.
When it comes to how the inventory work I'd like to suggest that you replace the "All" tab with a "Quest" tab, all quest related items would go into that tab. Move the "Miscellaneous" tab to the top. This makes the inventory cleaner and it's easier to find things fast in it, there's not really any use for the "All" tab, least not in my eyes.
Yes I know I'm a bit of a control freak when it comes to my inventory, I like to keep it organized and neat.
Other things that's annoying.. Having to tap Enter twice to use the chat, chat remaining active after sending a message, when in combat the last often result in character moving to the spot that's directly behind the skill/spell icon one tries to click on, if one forget to deactivate the chat window. Often waste a lot of AP on this, because I use the in game chat a LOT.
Numbers 1, 2, 3 and so on are used for selecting dialog lines when in a conversation with a character, or a NPC. But.. Enter has a function there too and you sometime end saying something that you did not want to say, if you accidentally press enter, or when you are typing something in the chat and someone open a dialog with your character. Then the dialog window overlap the chat window and when you press enter you will select one of the lines, most often it's one that you didn't want to use.
For me this become an issue because I try to play my characters true to their personality. I'm currently playing through this game with a friend and we do it through role play. We have both played on RP PW's for many years and we prefer to play games like this that way, makes it more fun, least for us. When RPing the chat get used a LOT. Every emote and word the characters say to each other got through the chat.
The aiming on enemies, especially small ones that move often, like the legless zombies is often very hard, turning the camera helps most of the time, but not always, the game could use a little better aim. I often end wasting AP that I could have used to kill the foe because the foe lean to the side when I click on it, the smaller they are, or the more they move, the worse it get.
Last edited by Skeptical_Bunny; 01/11/15 09:52 AM.