Originally Posted by Stabbey
Did the smoke suddenly make them go deaf too? Are they completely incapable of anything because there's a bit of smoke in the way?

If it's just a case of them not being in sight, why does it work if they're facing the wrong direction? Does that make more sense?


Because normal people have heads and waists that can swivel even when their footing does not?

Do you really expect the leader to be giving frequent audible updates every few seconds of the fight to overcome line of sight hurdles?

Turn 1: "Fear not, comrades! I am still here, just chasing my opponent blindly around the corner!"

Turn 2: "Stay strong, friends! While it is true I am taking a momentary breather behind this wall, know that I will lead you all to victory as soon as I manage to bandage this lethal looking injury!"

Turn 3: "Hold true, allies! Though the heavy smoke obscures all view, know that I am still alive within it, kicking thy enemies rears and taking names! By the gods, I can't see an inch in front of my face.. and what did I just cleave in two with my sword?? Eothor, my friend.. was that you?? Is anyone still out there??"

All very inspiring.

Actually.. they should have made that into an optional talent. "Wanna-be Bard: Your character is prone to singing inspirational songs during battle, allowing your allies to know where you are at all times and removing line-of-sight penalties. Unfortunately, your enemies know where you are too.."

Edit: By the way, I confirmed that the distance limit to the line-of-sight check is based on the viewer's sight score. Example: If Madora can only see 63 meters and her leader moves .1 meter beyond that, the buff is temporarily lost.

And give the developers a little credit. Poison clouds and steam puffs do not obscure the line of sight check here. It has to be black smoke (e.g. something burning, an exploded area).

Last edited by Gyson; 31/10/15 10:07 PM.