In D:OS 2, the plan is that characters will generally only get 3-4 AP per turn, and generally speaking, every action will use 1 AP. I was thinking about that, and wondering what it meant in terms of weapon balance.

In D:0S 1, you have your 2-handed weapons, costing 4 AP to attack with, single-handed weapons which cost 3 AP to attack with, Crossbows, which cost 5/6 AP to attack with, and bows which cost 4 AP to attack with.

The powerful weapons cost more AP to attack with, but did more damage. In D:OS 2, with the AP cost the same, I thought: "what reason would there be to pick a one-handed weapon over a 2-handed weapon?"

The answer came quickly. In D:OS 2, the movement calculation will be changed, probably to something like 1 AP lets you move 5-7 meters with Speed 5. Armor in D:OS 1 affects your Movement, so in D:OS 2, weapons should now also affect your movement.

  • Two-Handed weapons and Crossbows should give a movement penalty.
  • One-Handed weapons and bows give neither a movement penalty nor a bonus. (Does not stack when dual-wielded.)
  • Daggers give a movement bonus. (Does not stack when dual-wielded.)


There, now there's a clear trade-off for using different weapon types, and it's one that's fairly intuitive as well. The bigger the weapon, the slower you can move with it.

Thoughts?