Originally Posted by Stabbey
Originally Posted by Gyson
I can only say it's difficult to take these complaints seriously. Are you all not making smart use of your volume sliders?


It is possible for people other than YOU to actually have a valid opinion.

Yes, volume sliders exist. HOWEVER, the problem is not the volume of the NPC's but at the FREQUENCY at which they speak. Some people think that NPC's speak too often, and could use a longer delay before they start speaking again. Just because you, personally, do not agree with that does not mean that no one is allowed to complain about it.


I totally agree with all of that, Stabbey. The thing is "the volume of this background chatters is like 10x as loud as the volume of the main character's dialogue, and I have to keep adjusting my sound levels ever few seconds" is a valid complaint in need of a fix. However, like you said, it isn't about the volume (although adjusting your volume settings properly can help background noise seem more like background noise rather than a constant assault on your senses).

But this thread is just a bunch of opinions - the opinions of less than 10(?) people versus however many DOS:EE owners who aren't complaining about the frequency of chatter. So, the options are either: a) side with the silent unknown quantity, side with the vocal few, or create a frequency slider to make everyone happy and/or a volume slider for trivial NPC chatter . Not too many are asking for that last option. Instead, people in this thread seem to be wording their comments in a way that suggests Larian only consider the opinion of the vocal few. Your comment about "..It is possible for people other than YOU to actually have a valid opinion.." applies to everyone, including everyone in this thread.

The only complaint against the chatter that holds weight as real problem (versus a problem being defined as something that annoys you personally) is Tarasis's complaint about distance and chatter making its way into enclosed environments (e.g. struggling to hear audio in a house because of audio from guards who are patrolling nearby).