Originally Posted by Draba
Leadership 1 bonuses:
Initiative +5
Damage +10%

Leadership 6:
Willpower +1
Body Building +1
Initiative +10
Damage +15%
Chance to hit +10%
Critical Chance +2%
Immune to Fear
Armour +10%

A caster wizard doesn't care about damage%, critical chance(cc%), chance to hit. Armor is almost irrelevant. Fear immunity can be circumvented on pc with spiritual, in practice wizard only loses 5 initiative, 1 willpower and 1 bodybuilding by being the leader and only having 1 leadership bonus from the other pc's righteous trait.


Oh, I think I understand now. You mean I should take leadership for my wizard PC and max it and try to make my other rogue PC get a leadership +1 by earning the righteous trait?