This was a major complaint that cropped up repeatedly during the original version of the game. I'm surprised and a little dismayed it isn't addressed in the enhanced edition, especially considering you added in a newer, tougher tactician mode for the people wanting an even harder, "make one mistake and it's time to quickload" mode.
Simply put, units still perform idle animations in combat. Because the game targets the actual unit model instead of a generic circle or shape the unit occupies, this means that a player can click on the unit, that unit moves during part of its idle animation at the same time the player clicks, and suddenly the mage is hoofing it towards that unit instead of firing their wand at it - turn wasted.
There's no action-confirmation step, as in XCOM, and there's no "sticky" targeting or "target the entire tile" as in Wasteland 2.
Quite simply, this makes the game unplayable for me, especially in co-op where quickloading is a much bigger pain in the ass. I'm sick to death of trying to use a wand mage or archer and have them end up wasting turns because the bad guy shrugged his shoulders two pixels at the last millisecond before I clicked, causing me to waste a turn and have to quickload because I basically just CC'd my character for one turn.
Why in the world wasn't this addressed for the enhanced edition? Can we please get this addressed quickly? I WANT to love this game, but this is by far the biggest thing preventing me from doing so, and it also prevents me from recommending this game to other fans of tactical turn-based strategy/RPG games. I guess I'll put this game back in the pile of "to be played" games, hoping the issue gets resolved in a patch in the upcoming months :-/