Ooook then, not much up for discussion then? I am simply trying to figure out what to do as I keep remaking my character.
To me wands seem the defining element of the class, given that you will learn most spells from the other schools anyways. I did not really consider him starting with some punch spells that significant.
The inquisitor seemed to be "The mage that starts with a specialty in dual wand weapons", not "the mage that punches things". That is in the end what I am trying to discuss... Close range spells make sense as a backup to the wands, but clearly the wands are the new feature that makes a new archetype necessary in the game.
Mods, feel free to change the subject to "Is investing in dual wand attacks worth it on a full mage?"