[quote=Foodchain]

.....

[code]
KB
{
IF
CharacterCreationFinished(CHARACTER_NULL)
AND
CurrentLevel("CharacterCreationRedux")
THEN
CharacterTeleportPartyToTrigger(TRIGGER_CharacterCreationHook, "");
TimerLaunch("First Character Creation Complete", 1000);

IF
TimerFinished("First Character Creation Complete")
AND
CharacterAddToCharacterCreation(CHARACTER_Player3, 0, 1)
AND
CharacterAddToCharacterCreation(CHARACTER_Player4, 0, 1)
THEN
CharacterAddAbilityPoint(CHARACTER_Player3, 0); //Need this to make the game reasess available stat/talent/ability points
CharacterAddAbilityPoint(CHARACTER_Player4, 0);
CharacterDetachFromGroup(CHARACTER_Player3); //Need this so when we teleport one player, we don't teleport the other
CharacterDetachFromGroup(CHARACTER_Player1);
CharacterTeleportToTrigger(CHARACTER_Player1, TRIGGER_StartPoint_000, "");
CharacterTeleportToTrigger(CHARACTER_Player2, TRIGGER_StartPoint_001, "");
CharacterTeleportToTrigger(CHARACTER_Player3, TRIGGER_StartPoint_002, "");
CharacterTeleportToTrigger(CHARACTER_Player4, TRIGGER_StartPoint_003, "");
AutoSave(); //We need this to trigger the Character Creation GUI


}
EXIT
[/code]

...

[/quote]

I think there is a error in this code

[code]
...
CharacterDetachFromGroup(CHARACTER_Player3); //Need this so when we teleport one player, we don't teleport the other
CharacterDetachFromGroup(CHARACTER_Player1);
...
[/code]

i think that maeby it is correct version

[code]
...
CharacterDetachFromGroup(CHARACTER_Player3); //Need this so when we teleport one player, we don't teleport the other
CharacterDetachFromGroup(CHARACTER_Player4);
...
[/code]

Last edited by R1k0; 01/11/15 11:22 PM.