The most effective way to play a Ranger before EE was to combine Scoundrel skills and Expert Marksmen. However, even when wasting a Talent point. You can spend 5 points to sneak and 4-5 to attack for a 100% damage increase. When instead you can simply attack twice which is 100% more damage, but with the added benefit of 2 chances to hit, and 2 crit roll chances. All told Ranger's in EE will do about about 50% the damage as the original game.

Most of the Scoundrel skills require a dagger, or require being in melee range, all anti-synergy for Rangers.

With this in mind, Rangers are forced away from Scoundrel skills, but none of the other skills complement Rangers unless you spread your ability points really thin. Since Marksmen and Scoundrel are the only Dex based skill groups.

Sure Rangers have some good arrow abilities, but why bother with those since they require expendable arrows, when you could easily have another mage class. That have better CC, better combo's for elemental skills, and is far better for multi skill learning since Int covers all the magic skills. Lets not forget the addition of grenades that further lessen the need for any of the CC abilities from arrows.

Sneak is useless, there's really no way around it. It some tiny uses, but none that make it worthwhile to put points into. With the death of sneak, comes the death of Rangers.

Last edited by bishopcheck; 02/11/15 12:55 AM.