I don't get this talk. Marksmen is fine now, and got a fair share of improvements; they got a whole bunch of new skills, I've yet to try out/see the higher level ones, but one of new ones is a skill with massive AoE and farsight is a pretty neat buff with +50 accuracy allowing to put on the damage mode all time; Crossbows seem to be finally viable if you build for crit (and 5ap vs. DoS, i.e. -1 AP cost). The accuracy stance and damage stance each lost their AP penality as well (though the talent that reduced AP costs is now gone for good.).
The special arrows are good as ever.
Dual-lonewolfing Ranger (group trader/crafter, per+dex+spd, xbows) and Mage (all 5 schools + lore) on Tactician right now (coop with a friend). I did this combo before in DoS, and mages are the one that were heavily nerfed in the early levels and certainly not the ranger. Mechanically speaking, I think the ranger has improved a lot and the mage probably as well (OP stone gone, mage seems more focused on CC/support now then damage at least early before you get the good AoE master spells)
Last edited by Omega_K2; 02/11/15 03:52 AM.