[quote=Foodchain]
This doesn't seem to work in EE. My characters get ported to the 2nd level and the game autosaves, but it doesn't seem to trigger a 2nd round of character creation. So that's kind of where I'm stuck. If I mod the script to just push the characters to cyseal it'll port all 4 characters and start the game. Basically, it looks like the little hack for getting a 2nd round of character creations going is no longer working in EE, and I'm trying to figure out if there is any alternative.
[/quote]
Nice work !
I had already think of this mod because i had play on it on DOS but i have not succeed to install it on DOS::EE before.
Sorry, i have not enough time to dive in the game code but i really want to help for this, so i'll throw some idea to help you ( I hope....)
The intersting thing here is, why we need to autosave to get a 2nd round of creation ? Is there any trigger which can do the work ? It can interesting to see "the thing" which load you the creation menu on the first map to apply it on the second one.
Another way, but i haven't any idea to do this , maybe we can do a trick for change the focus of creation menu ? I mean , instead of reload it change the character you're editing
Last edited by flame30; 02/11/15 09:04 AM.