It's still an issue even if you try to pretend it's not, oh and yes I've right click still fucking sucks I lost AP. Come on Larian you should be better than this by now. Don't tell me I have to wait for the director's cut for this to be fix. This is probably the worst game I've played that has this issue, not even Wasteland 2 vanilla version had this issue.
ZoddGuts, you are not "losing AP". Are you intentionally not reading what was written? I'll quote it for you again.. I'll even color the parts you should be paying attention to:
..when you're using a skill or spell, you don't have to click on the animated creature on the field to apply that skill/spell to them. You can just activate the skill/spell and then click on the portrait of the monster. The UI will highlight the opponent on the field as you mouse over each portrait, providing visual confirmation of your target (likewise, the UI will highlight the portrait of the NPC model you're currently mousing over, removing all of the guesswork). When you have the skill/spell queued and click on the appropriate portrait, the skill/spell will be used on that target in the field.
For normal (non skill/spell) attacks, you simply have to right-click on the target model in the field and select "attack" from the context menu that appears. Your character will then initiate a standard attack on that target.
Using both of these methods it is impossible for you to accidentally move towards your target instead of attacking it.
There is absolutely *NO* reason for you to ever left-click on one of the animated NPCs when using the methods I listed above. Hence (since left-clicking is used for movement) it is impossible for you to accidentally move your character when you meant to issue an attack order.
Leave the
"left-clicking NPC models to attack" method for players with steadier hands - you can use the alternate methods instead. The developers already have a fix in place for those of you that can't seem to aim your mouse pointer properly, so quit asking when they're going to help resolve this because the solution has been in the game since launch. We get to enjoy animated figures on the battlefield and you get to issue attack orders without fear of accidentally moving. Win-win for everyone.