Clicking in the timeline is nice, assuming the mob you want to click is in there. When you have 4summons, 4 chars and like 6-8monsters, a lot of the stuff isn't actually displayed in there. I don't think idle animations are bad, but they should have had a toggle button like say Alt or Shift or whatever that's like a force target, no ground click, no movement, it only accepts clicks when over a valid target for an attack or a spell.

There's a bunch of UI issues/QoL that could have been solved by EE and are sadly the same. One hotbar when my mages have like 35spells each is another example. Sharing loremaster skill level when examining enemies so you don't have to do it on the one char that has loremaster. Clearer visualisation of ground effects and their surface. Fixing the attack+1 AP bug when you're very slightly out of range but still actually in range so your character doesn't move but still requires 1AP for "moving" per attack.

The timeline, spell cooldowns and spell duration UI stuff also breaks pretty much every fight. Might be related to charm/summons though, as it usually starts fine and fixes itself near the end of the fights, sometimes.

Last edited by PyrosEien; 02/11/15 05:22 PM.