Hyperopia isn't a good choice for a talent, since you can easily max out accuracy through farseer/precision on the rare occation that you actually NEED accuracy at all.
Glass cannon doesn't seem worth it to me post-nerf. 4ap for 50% hp? It used to be double ap, which could be as many as 12 per turn extra.
Elemental Ranger is another good choice. Blood counts as a tenebrium surface for damage btw, so even if you aren't using spells you still get bonuses that way. Doesn't work so well on enemies that "bleed" elements that heal them, like poison, but usually it's just free damage no matter your attack strategy.
Stench is probably pretty great. It's hard to tell really how much is the enemy avoiding me and how much is my ability to control the enemy.
FYI Bairdotr comes with Stench, Bully, and Arrow Recovery to start with, all good choices and stench on a non-PC is basically no downside.
Trading Talents for Skills is very VERY bad now. It used to give you 3 skills for 1 talent. Now it's one, but it still costs 3 skills to gain one attribute. Bad trade.