My opinion is that poor Talents were what made talents a poor investment. But instead of making the bad Talents better, instead they nerfed the alternative into worthlessness. I do not think that was a good approach to the problem.
Funny enough, I was speaking with my coop partner earlier about the fact that they made some previously not very interesting talents
interesting... By making the previously interesting ones
uninteresting or making Tactician such a stun-lock fest that you WANT those immunities.
TBH this is one of the things that triggered my rants in other topics about Marksman and Scoundrel.
And I totally second you on the fact that wasn't a very good approach to the problem.
Sure, now most talents are somehow equal and desirable depending on your archetype, but veterans of DOS classic can't forget what they once were. Even if we can acknowledge some were so OP they were pretty no-brainers.
With the EE, I'd give a lot to be a newcomer... :p