Even if the ability to trade 1 Talent for 10 ability points (and 5 ability points for 1 Attribute point) was overpowered, there is such a thing as overnerfing, and changing it from 10 ability points to 1 feels like it is going too far. For the value that gives you, you might as well just prohibit trading Talent points entirely.

Sure it eliminates trading a Talent for more points than the Talent actually granted, but it also eliminates the option for some build types (like some hybrids) to take advantage of the trade option and maybe try to trade a talent point they have no use for into abilities or attributes that they might have a use for.

Looking at the list of changes and comparing them to the old ones, I agree with Dr. Koin that a lot of changes to existing Talents have made them less attractive. Not just the overpowered ones like Glass Cannon, but even ones as simple as Thick Skin going from granting 7-15 bonus armor down to 6-10. When your armor rating can hit 150+, was that additional 1-5 armor really the tipping point to making it overpowered?

I don't have a problem with Light Stepper. It's fine. I was thinking of some other Talents. You are correct in that they probably weren't any better or worse than most of the other Talents. "Didn't stink any more or less than half the talents", though, is not a ringing endorsement. I see that as a lot of wasted potential and missed opportunities.