Larian Banner: Baldur's Gate Patch 9
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#573827 03/11/15 03:44 AM
Joined: Oct 2014
Location: Hogwarts
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Joined: Oct 2014
Location: Hogwarts
So yesterday I was playing the main campaign with 2-player and noticed that PvP is set to an active combat system rather than the usual turn-based combat system. Does anyone know if there is some way to change NPC/monster battles into active combat as well? I'm assuming it would probably require extra scripting, but I have no idea. Oddly enough, the monsters already seem to have different movement speeds, which makes watching a slow zombie move around during turn-based combat annoying.

Joined: Dec 2014
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Joined: Dec 2014
Isn't simply not "activating" combat an active combat system? By default if someone is on your side (alignment) combat will not start(Try attacking a henchman or another player). By using this behaviour, you can remove alignments or put characters on the same alignment and throwing spells/attacking will not initiate the turn based combat we know.

For scripting, you will need to handle the "out of combat" scripts and assign them to your characters. Scripts has a heritage system so you can easily make one "base" (example : every character with X alignment attack the players on sight with their held weapon) and assign this same script to all your characters. From basic scripts you can then customize and specialize behaviours wanted for spellcasters, archers etc... (Take a look at existing scripts for examples)

I hope this helps!


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