So yesterday I was playing the main campaign with 2-player and noticed that PvP is set to an active combat system rather than the usual turn-based combat system. Does anyone know if there is some way to change NPC/monster battles into active combat as well? I'm assuming it would probably require extra scripting, but I have no idea. Oddly enough, the monsters already seem to have different movement speeds, which makes watching a slow zombie move around during turn-based combat annoying.