Talents have a weird behavior post-5 (even worse post-6 generally).
Bugs (?) and strange stuff:
A sixth point in leadership gives allies different bonuses depending on the obedient trait.
- Obedient > gives nothing
- Not obedient > gives +1 bodybuilding, hit chance goes from 10% to 15%, crit chance goes from 3% to 5%
Seventh point in leadershit is useless.
With 5 in crossbow, my hunter sits at 45% crit (including karma) and 300% crit damage.
A sixth point in crossbow doesn't improve the crit multiplier and gives only 2 crit (from 25% to 27%).
Crit on gear and the ability give a combined total improvement of 0.45 * 3 + 0.55 = 1.9.
Bows, the sixth point gives only 5%, for a total of 55%.
Without the 25% crit bonus, the comparative would be (0.2 * 2 + 0.8) * 1.5 = 1.8.
For mages, you can only diminish cooldown by 4 turns max apparently (I'm at 31).
Now, for rangers and scoundrels skills, dexterity reduces cooldown, but by 2 max apparently (I'm at 25). No reduction for the master skills I took (the AOEs).
And for Man at arms, 2 aswell but I have the taunt reduced by 3 turns (? this spell doesn't work anyway).
And formula has changed.
Glass canon I don't know. It it worth to sacrifice half you const to get something worse than 8 speed? If you are happy to stand at 8 constitution total in your game (which I aint), even then it's better to invest 8 points in speed than having to spend 8 more const to end up at 16 const (and the same HP in the end).