Originally Posted by Sotanaht
(list of arguments against Hyperopia)

Plus there's the issue (bug?) of how Perception affects Hit Chance with Hyperopia: At the default max range of 18.5m Chance to Hit is actually reduced by ~10-14%, while at melee range you gain only ~5%, so raising perception with that talent seems more like a penalty rather than a benefit.

So I guess that yes, the talent is currently broken.