Targeting creatures, as I'm sure you are aware, is very troublesome. It relies on the creature's actual mesh for hit detection, which means if it has a fidget animation that signifivantly alters its location (such as ducking, shuffling side to side, kneeling, or even somersaulting!), you can end up wasting many APs on a misclick or even walking into surface and seriously screwing yourself. I'm aware of the tactical view but it's far from being a good solution!

I'd expected this to be better in the EE - sadly it is not. I'm guessing that ship has sailed for DOS, but you must do better for DOS2 at least!