This is a topic so I can let free my thoughts about what I would change in this game and finally forget about them ^^
1. Slightly nerf the XP in tactician mode (since more ennemies are added)
2. Merge some abilities into one, highlighting more clearly the different ways of playing the game (resolving specific parts):
- The way of the talker: merges barter and charisma. Get rid of the RPS minigame and just show extra choices for thoses who have high enough charisma. This way is relatively peaceful and should unlock the best dialogues. For unavoidables conflicts, players get XP through achieving the charisma specific dialogue (with OBVIOUS but hilarious wrong choices) in charisma specific dialogues and get gear through barter (difference in cost should be significant).
- The way of the sneaker: merges furtivity (should not reduce the cone as much though), telekinesis, lucky charm, pickpocket and lockpicker. This way is the most peaceful (not the most honest though), but silent and fast (if you know what you're doing). Players get XP and gear by through lucky finds (which should be buffed).
- The way of the hoarder: merges crafting, blacksmithing and loremaster. Players are helped in combat by the loremaster skill, and fight harsh prices by making most of their gear themselves. Crafting and blacksmithing be serverely nerfed as far as the enhancing of gear is concerned (+damage buff, +elemental resist buff, + elemental damage component ON TOP etc...), or alternatively those buff-crafts should be available with 0 in "crafting" (in the way of the hoarder).
3. Get rid of the traits.
That's it for now, I'll probably edit this thread for myself in the future.
Last edited by Chrest; 03/11/15 06:33 PM.