Lockpicking was pretty much useless before, but are there more situations where lockpicking is required to open certain chests or doors? Or can you still just bash everything open or find a key laying around 99% of the time? I was working on a mod for the original game that added a few indestructible, unlockable chests with good loot throughout the game -- would something like that still be useful in the EE? (Once the editor is released, of course).
Slow internet so I haven't got a chance to download the EE. Also just wondering so I don't waste ability points on lockpicking when I get around to playing.
While we're at it, is pickpocketing still pretty useless? Are there things you can only pickpocket, or are there targets with stuff worth pickpocketing? Not necessarily looking for specific examples, but just a general assessment of whether the points are worth it even remotely.
Last edited by Baardvark; 04/11/15 11:19 PM.