Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#574242 05/11/15 03:31 PM
Joined: May 2004
Location: Belgium
apprentice
OP Offline
apprentice
Joined: May 2004
Location: Belgium
Does this mod work with the EE?

http://www.nexusmods.com/divinityoriginalsin/mods/5/?

Is there a general rule for mod compatibility?

Thanks in advance!

Joined: Jun 2013
old hand
Offline
old hand
Joined: Jun 2013
Only way to know is to try it but It's extremely unlikely that it will work.

General rule is anything D:OS pre EE doesn't work.

Joined: Jul 2014
R
addict
Offline
addict
R
Joined: Jul 2014
D:OS EE automatically loads the "Main" module and will not load any other module.

It is possible to overwrite stuff in Main by placing the new versions into the appropriate Public/Main or Mods/Main (or Public/Shared or Mods/Shared, since Main in EE is dependent upon "Shared") folder.

The mod you linked appears to be an asset swap, so it's possible that it might work if that's all it does (though don't be surprised if it doesn't work).

With that being said, the general rule right now (from what I have seen) is that mods from D:OS won't work. Anything that tries to change the story won't work because EE's story files are uncompileable via the original Editor. My attempts to overwrite the baseline stats have failed as well. I've been trying to fool around with the meta.lsx files to see if I can get EE's Main to be dependent upon something other than Shared, but I've had no luck so far.

Edit: I should clarify that what I am talking about are mods that either overwrite or add things to the Main campaign without actually deleting/modifying the original file within the Main.pak.

Last edited by Rhidian; 05/11/15 06:26 PM.

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5