Originally Posted by TruthBeTold
Originally Posted by Gyson
Is it really every 10 seconds? think


Okay, you caught me. It isn't every 10 seconds, it's actually every ~20, measured from the moment when the NPC stops talking (aka pure silence inbetween loop).

https://www.youtube.com/watch?v=StQdsvP2Bfw


Seems to happen every ~30 seconds, more often than it occurs every ~20 seconds.



Even if we average our 3 samples together we come out with ~27 seconds. Either way, it's a lot more often than every 10 seconds.

Which.. is the problem with most of this thread. So many people are giving feedback using data that is seriously skewed, throwing around descriptions like "constant" or "non stop". It just isn't true.

Originally Posted by Halcyon
Apparently Larian agreed it was a problem back then since the frequency was reduced. What could have changed to not make a it a problem now? smile

Well, if we're being perfectly honest, what changed is there's actually LESS audio chatter in the marketplace now than there ever was in any post-release version of the original D:OS. And yet, people are comparing it to the original D:OS and asking why it got more noisy, when in reality it actually got even more quiet. For example, NPCs will talk over each other (with audio) in the original D:OS.. they don't do that in D:OS:EE. That in itself is a decrease in the amount of chatter.