I agree that it's immersion breaking to be inside a building, say off the merchant square in Cyseal, and hear the merchants prattle on as though you were still out there in the thick of the square--but you are inside and attempting a dialog with someone else also inside the building with you.

The situation very much calls for occlusion, eh? When you enter a dwelling within hearing proximity of the loud street hawkers, it's OK if you hear them if it's occluded and at quarter-volume. The presence of the inside walls should serve to muffle the sound. Audio occlusion is something routinely done in games for years. I have to agree with the assessment that it should be done in the EE when needed.



I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)