Wand's definitely don't need nerfs. Both Wands and staves could use buffs, their damage in both cases are terrible. In current form both wands and staves are stat-sticks only. The fact that staves already do better damage doesn't even matter, because no one in their right mind uses either wands OR staves for damage.
They could give Staff of Magus a splash effect, making it an ability that actually had some combat effectiveness rather than being a last resort. Even then, they should up the damage (as well as upping the damage of most damage-oriented spells). Wands should have their own damage increased dramatically, turning them into a straight attack option while staves remain a single-shot nuke. Substantially in this case meaning at least +150%
I just see no reason why Wands and Staves should be so far behind bows and crossbows, to say nothing of axes both 1 and 2 hand. It's not like rangers don't have their own spell-like abilities and special tools. I think wands would be in a good place if their damage-per-AP was at least 70% of a fully upgraded bow at the same skill level. Currently they sit closer to 20%. Staves meanwhile should have a completely different function. With their once-per-turn limitation they can afford to be pretty powerful.
Of course, wands and staves shouldn't overshadow spells, but spell damage with the exception of the level 15 "rain" type spells is far too low anyway. Sure a blitz bolt can stun, but so can a stunning arrow and it does 5 times the damage for 2 less AP and no cooldown. The mage version does have a slightly higher chance if you pump the crap out of int, but it doesn't really make a whole lot of difference.
Last edited by Sotanaht; 06/11/15 08:48 AM.