Originally Posted by TruthBeTold
Also - and I don't want to be rude here - but how about you let other people decide for themselves what they find annoying. You're counting seconds, trying to get some sort of empirical research for something that is entirely subjective. Yes, we get it, you don't find the repetitive NPC chatter annoying (good for you, honestly) and now you're arguing whether or not people are just imagining things by breaking down their videos into "dead air" vs "audio chatter" as if you WANT to take people's complaints literally to discredit their judgement and prove your point. It doesn't work like that.


Actually, it does.

The entire problem with most of the complaints in the threads on this subject is the way they're presented: exaggerated claims, misinformation, dishonest statements.. need I go on?

This thread is, unfortunately, not filled with people saying "Hey, repetitive NPC chatter, even mildly repetitive, turns me off from games. Can I please get a slider option to tone it down?". The thread is also not filled with realistic, specific examples of problem areas. Instead, it's filled with comments that are grossly misrepresenting the truth and using that misinformation as a platform to demand game-wide changes that will impact everyone who owns D:OS:EE.

I actually like the current audio in Cyseal. I don't want it to sound like a dead town, filled with NPCs who rarely say anything. Yes, we can have different opinions, but when people on one side start to wildly exaggerate details to encourage change, how is that fair to people on the other side of the debate?

Now you're criticizing me for using actual data.. well I'm sorry, but I prefer using accurate information to back up my comments rather than pushing a selfish agenda forward by attempting to deceive the developers. If I can use a video to point out that 1 minute of time in the Cyseal marketplace is made up of nearly half dead-air and the remaining half NPC audio chatter, why can't the other side do the same? I guess because it suits someone's argument better to open the B.S. floodgates and suggest it's "non-stop, back-to-back chatter that's constantly overlapping"? Who needs pesky details (or honesty for that matter), right?

People want more audio options? That's cool, I'll support that. People want to change the audio experience for every single player by spouting a bunch of nonsense to trick the developers into pitying their plight? Well, that's where you get to listen to my nonsense in return. Before trying to change the game for everyone, maybe try rolling that thumb over the volume control on your headphones first.

By the way.. your "DID YOU HEAR THAT" video you linked above? Have you tried engaging the skeleton NPCs in a conversation and then moving on? I know, it sounds a lot crazier than just sitting there listening to them until the end of time, but it might just be the fix that works!