A good crossbow at lvl 15 (huge disparity between weapons depending on the fact they have a hidden +dmg bonus or not, and if it's a small bonus or a big one), improved by crafting does
162-253 damage (average 207.5)
+ 16-25 elemental (native, avg 20.5)
+ 24-38 elemental (craft, avg 31, for a total of 259)
(and you can add tormented souls on it to give additionnal stats on top of it, but it's irrelevant).
(I pick crossbows because they are improved more by their ability than bows).
A crafted wand at lvl 15 with the basic mats (they do the most) does 68-114 damage.
Both have a 10% bonus damage from leadership. But Crossbows usually benefits from the 20% powerstance (and the bully aswell but I will ignore that).
At 40% crit and 5/5 crossbows, a ranger autoattacks for 259 * 1.3 (leadership and powerstance) * (0.4 * 3 + 0.6) = 606 damage on average (337 normal, 1010 crit) for 5 AP. Which means 121 damage per AP.
The dual-wield wand does 91 * 2 * 1.1 damages (I don't even count crit) for 3 AP. That's 66.7 damage per AP.
So, half as much as a ranger, despite being a better option than most long-range damage spells.
In other words, it seems true that mages are simply not sustained damage dealers (you'd have to look at ennemies resistances aswell to be sure).
Last edited by Chrest; 06/11/15 02:00 PM.