I admit that I haven't had a chance to play as much as many other people, but I have been reading about the changes, and so I decided to put together a list of balance tweak suggestions. These are of course, only my own OPINIONS.

Feel free to make your own list.


- AP cost of Sneak in combat reduced from 5 to 3
  • Justification?
  • The original change was to reduce how overpowered Guerrilla was. Okay, but I feel that making the cost that high was an overnerf. It makes the Guerrilla Talent only useful for the first strike from out of combat, and it makes Sneaking in combat - even just to hide - so AP-intensive that it's not worth doing at all.
  • Reducing the AP cost by 2 still makes the Sneak + Guerrilla build much less powerful than it was in vanilla, but it also restores some combat functionality back to Sneak.



- Glass Cannon health penalty reduced from -50% to -33%
  • Justification?
  • Glass Cannon was overpowered in vanilla, we can all agree. It's now been doubly nerfed, first by making it incompatible with Lone Wolf, and secondly by reducing the AP benefit from double AP to 4 AP.
  • The reduction to bonus AP is good, but the health penalty now seems too large for the benefit. I think the health penalty should be reduced somewhat to keep it in better balance.



- Talent trading should go from 1 Ability Point per Talent point to 3 Ability points per Talent point.
- All Skilled Up increased from 2 Ability points to 3 Ability points
  • Justification?
  • This was a clear overnerf. Yes, the trade ability made some existing Talents useless to take because you could get a bigger benefit by trading than taking those Talents.
  • However, reducing the trade benefit was taken too far. With that ratio, that option might as well have been completely removed for all the use it has now.
  • Adding an additional point to All Skilled Up keeps it in line with the others.
  • Changing the benefit to 3 ability points will make the option much more attractive and still keep it in line with the now fairly-consistent existing Talent-Ability-Attribute ratio:
  • - Bigger and Better = 1 Attribute point = 3 Ability points = 1 Talent point
  • - Know-It-All = 1 Attribute point = 3 Ability points = 1 Talent point
  • - Politician = +2 Charisma = 3 Ability points = 1 Attribute Point = 1 Talent Point
  • - Scientist = +2 to +10 Ability points (depending on base level)



- Escapist Talent now grants an additional 10% bonus to dodge.
  • Justification?
  • This Talent remains lackluster since fleeing from combat is already easy under most circumstances.



- Courageous Talent now lets you flee if ALL enemies in combat are Invulnerable
  • Justification?
  • Seriously, invulnerable enemies -
    (the Death Knights)
    - which you can't flee from would seem to make this Talent kinda broken. EDIT: Oh wait, the pyramids. does that work? EDIT: Nope!
  • There is a difference between "Courageous" and "Stupid".




- My Precious - Your items no longer lose durability
  • Justification?
  • This talent is still lackluster, especially given how easy it is to repair things.

or as an alternative idea:

- My Precious - Magic rings gain an additional modifier
  • Justification?
  • Uh, the "lackluster" thing I mentioned above?
  • Okay I don't think Larian will go for this. Probably not balanced. Neat idea, though.
  • gollum, gollum


Last edited by Stabbey; 06/11/15 05:07 PM.