Hi Stabbey, how its going ? :- ]
Well, I am glad that some talents were balanced so there is no longer an OP talent. However there are still useless or simply placeholder talents. I think its better to remove useless things then offer them and make some players sad.
Here are my observation & suggestion :
Anaconda
- weak talent need a boost by one of the fallowing
- option1 : on top of a current feature add +5% to Accuracy
- option2: on top of a current feature add +5% Weapon damage by earth element
- option3: on top of a current feature add 10% chance in every attack (not a skill usage) to add a round to the Knocked down status of the target. e.g. target who is knocked already will be knocked for another round. Lay down snake.
Glass Canon
- overnerfed
- 50% HP sacrifice is good to get a glassy felling from glass cannon talent. Also with elemental shields change there is no longer chance of full party of glass canons. The issue is the bonus is too low for HP sacrifice.
- set it +5 AP (instead of +4AP)
Escapist
Avoid Opportunist
- Bot of these are weak talents
- Merge them, keep Escapist name add Avoid Op feature
Wheatherproof
- placeholder skill
- make it same way as Demon and Ice King
- at the moment dont have other cool idea then just disable it otherwise
Guerilla + Sneaking
- previous usage was OP and spoiled gameplay. I am happy it was addresed.
- curent pricing is good but Talent Guerilla needs some better usage
- Guerilla talent - change - >> "50% boost is applied when attacking from sneaking, Shadow walk or Invisible"
- so we have 3 possible ways to hide then get the bonus
Far Out man
- too great and wierd
- touch spells need to touch. No exuses. Maybe upcoming Polymorph ability can have 5m long hands but no regular man.
- remove bonus range for touch spells
My Precious
- useless talent
- its cool name maby some meaningfull functinality? Althou just remove it would help too.
Pack Mule
- weak talent
- everyone knows that mule kicks like a ... mule ---> on top of current feature add +10% chance to any Knockdown skill (Battering ram, Crush fist, Trip, ...)
Sidewinder
- weak talent
- high level Man-at-arms has low defense rating anyway so they they are hit when flanked or not regardless.
- on top of current feature add bonus +5% of defense rating for every flanking enemy. (Up to 6) e.g. in case of 2 oponents he gets +10% to defense rating. In case of 1 oponent, no bonus.
Last edited by gGeo; 06/11/15 06:22 PM.