Oh right, I forgot Weatherproof

- Lower requirements for Weatherproof from Geomancer 5 to Geomancer 1
  • Justification?
  • This Talent never should have survived the cancellation of weather systems. The fact that it made it all the way into the "Enhanced Edition" without changes suggests that some people were not paying attention.
  • Most of the areas which have weather effects in them are so early on that you are very unlikely to meet the super-steep Geomancer 5 requirement. Reducing it to Geomancer 1 allows you to get more "use" out of the Talent.
  • Probably still needs a buff on top of this too. Maybe a +10% to saving throws versus Warm, Chilled, and Frozen?



gGeo - I like the suggestion you have for Escapist, I made the same one a while ago.

I strongly disagree with your suggestion for touch spells. Especially since they just added a new preset template for touch-range mages. I don't think Far Out Man is overpowered enough to need a nerf, especially with how the Talent options are for mages anyway.

Nice ideas for Pack Mule and Sidewinder. These are the kind of Talent ideas that can be used to create builds based around them. Those are the kind of Talents I want to see moving forward.


FOR D:OS 2 (not the EE)

- Politician, Know-It-All, Scientist give special tags that open new conversation options in certain situations
  • Justification?
  • In the next game, with its emphasis on tags and origins, why not improve some Talents by giving them additional conversation options you can only get by taking those Talents? Not every conversation, but certain selected conversations where it would be appropriate and relevant.