Originally Posted by TruthBeTold
Originally Posted by Gyson
The entire problem with most of the complaints in the threads on this subject is the way they're presented: exaggerated claims, misinformation, dishonest statements.. need I go on?

Maybe they are exaggerated, so what?

So what? Are you serious? What good is providing feedback if it's not providing accurate information?

Originally Posted by TruthBeTold
Your earlier statement of 35-40 seconds for the "pepper" legionary was exaggerated too, wasn't it? You even specified it was on multiple instances, implying more than once. And lest we forget, 35-40 seconds is a rather precisely formulated time frame. So how did you measure it? Did you actually sit there and count it out - one Mississippi, two Mississippi, three Mississippi, ...? Or did you just take a wild guess? Funny how subjective perception works, huh? Unless of course you have a video of said legionary backing your numbers in which case I'd beg you to post it. Your last one isn't exactly representative because it's obvious the NPC was walking in circles due to pathfinding issues which delayed her chatter.

Few things here.

1) I measured it using a time piece and time stamps. It's a bit more accurate than just giving a biased guess that intentionally favors a personal opinion - the latter being something many participants in this thread should stop doing if this is to be a useful discussion.

2) When I said 35-40 seconds (in response to your claim of 10 seconds), my statement was: "Because having timed multiple instances of it I'm finding that particular line is played anywhere between every 35-40 seconds." In other words, I was providing the time between the start of her dialogue, and the point where she started the dialogue again. The precise time in the two examples I provided is 39 seconds, for the record. Does that clarify things for you?

3) Then you turned around and started timing the dead air between her statements instead, so (changing my method to match yours) I revised my timing to "~30 seconds" (it's actually 32 seconds, I was being generous and rounding down for you).

4) Now you want to call her confused walking pattern a pathing problem, which it probably is, and yet more often than not that's the route she takes and the frequency of ~30 second intervals outnumber the ~20 second intervals (23 seconds, actually) you posted. I even said "Seems to happen every ~30 seconds, more often than it occurs every ~20 seconds.", giving credence to both claims. Are you going to suggest she never does that pathing in your game? Are we playing two different versions of D:OS:EE?


Originally Posted by TruthBeTold
[quote=Gyson]
Quote
By the way.. your "DID YOU HEAR THAT" video you linked above? Have you tried engaging the skeleton NPCs in a conversation and then moving on? I know, it sounds a lot crazier than just sitting there listening to them until the end of time, but it might just be the fix that works!

And now you're being ridiculous. To get it straight, this video was for the sole purpose of demonstration. You asked us to provide the worst possible example we could find, and now that I did you're answering with a snarky remark? I'm not usually one to make use of Internet slang but - LOL!

Yes, you are absolutely right that I asked for people to post examples. And when you posted the example of the Demon fight I totally agreed that it had problems. And the dialogue timing in your skeleton-duo definitely has room for improvement. It would be nice, however, if you could agree that it's largely an avoidable issue that's really only exaggerated by the act of trying to film it.

It's like saying "look, this hot stove surface burns me when I leave my hand on it.. see?". That is technically true, but outside of trying to show it on a video your hand really doesn't need to linger there, and there are probably better places the developers can intervene.