Originally Posted by MokahTGS
In every instance of looping dialogue in town you can see that is far too frequent.

Perhaps post video examples?

Originally Posted by MokahTGS
This was patched in the original version of the game and should be fixed here.

...

The fact that the issue is back seems more like an oversight really.

(sigh) It's not "back". If you found the audio in D:OS to be acceptable, you'll be happy to know there is actually less background audio chatter happening in D:OS:EE.

The "fixes" from the original version were carried through to the enhanced edition, they weren't accidentally left out like people keep suggesting. On top of that, the developers stopped the instances of NPCs in the Cyseal marketplace talking over one another, which results in far less noise as there are no longer multiple audio clips playing at the same time in that location. *On top of that*, audio clips are now muted when you're exchanging dialogue with another NPC, a feature that wasn't in the original D:OS, which results in (you guessed it) a further reduction of chatter.

Everyone keeps pretending the chatter is noisier than D:OS when in reality it's actually quieter.

Originally Posted by MokahTGS
Larian, please either add an option to drop the frequency of flavor looping dialogue audio or give us a separate slider for flavor dialogue volume in options.

More options are always nice. I would prefer either of the above options rather than going the impossible route of trying to find one dialogue frequency that pleased everyone, as I find the current audio to be (for the most part) anywhere from fine to nearly perfect.