So far it feels maybe like a Hard should. Once you get the feel down I think it opens up a lot to a new player. When I hear min/max I hear stats, esp the basic attribute ones. Well that doesn't mean you can't have bows/special arrows for fighter types to start at range, which imo makes them pretty much mages in effect. Your mage(s) should have multiple schools. To me between everything melee skills, range skills/arrows, schools, grenades, wands, scrolls. You should have so many choices (too many imo) that really I've been able to spell rather easily, whatever is put in front of me. It doesn't seem all that difficult... so far. Early game still. My modded D:OS game was harder than Tactician.

Now if you don't want to use all that is available to you, well then you are making your own difficulty level and well I'm not sure we can help answer. The more you restrict stats, items etc, that is you, but I don't feel the Attributes have to be a certain way to have success.

I would go tactician, you will get a lot better and then you'll still have 2/3 the game to go and wish there were more challenge. Not a fan that you can't change in our out of Tactician, it's a not a mmo, lets us do what we want to here.

Back on the specialty arrows. It seems reducing them to only Poison, Fire, Knockdown, Cloud would be plenty of utility options and they seem a bit more based in reality. There are like 10 now, they have basically everything that it makes one feel like a mage but with a arrow delivery system. Arrows like Charm, Electricity, doesn't seem all that realistic for an arrow.

Last edited by Horrorscope; 07/11/15 06:09 PM.