@Baardvark
If you want to address the subpar skills, I would suggest looking into giving them a combat use in addition to their non-combat use. Lucky charm technically increases hit rate (though the amount is negligible), but I would give it a bonus crit chance, thinking 2% per level.

Other skills I've had ideas for, though they might be hard to mod, loremaster could be tied into the "examine" function, giving you detailed information on a monsters HP, resists, bodybuilding/willpower and more at higher levels. Charisma could affect charm, giving it back a more reliable chance to work after you've nerfed it, or it could even cause a random chance to charm when attacked. I'm sure you can come up with something for the others if you try hard enough.

@stabby
1. There aren't enough extra enemies in Tactician to overlevel in the long run. I think many of them might already not grant XP. My final level against the void dragon was 20 after killing everything I could find. The void dragon is also level 20.

2. Absolutely yes. For instance, the demons in the phantom forest were taking an average of 4 attempts each to CC, despite my success chances exceeding 140%. Whether they increase resistance fast or soon enough is another matter

3. that, and if you can CC the boss, it's over. They also don't have enough HP and would die in a single round, for instance, my void dragon kill: https://www.youtube.com/watch?v=diubhknjBPo

4. I never even found grenades that useful. The good ones (eg freeze, charm) are expensive and very limited to make, costing frost essence or pixie dust+rare containers respectively. That plus the requirement of a talent to even hit your target reliably, they never really stack up against arrows. Technically they do more AoE damage than spells (except "rain" spells), but that just tells me spells are in desperate need of damage buffs.

5. mages need buffs somewhere. A cost 2 CC is probably the only thing keeping them afloat, compared to the cost 4 CC+Damage ranger with no cooldown. I'd rather see mages turn into AoE damagers than CCers though.

Last edited by Sotanaht; 07/11/15 10:48 PM.