@Dr Koin
Well ok.
It's hard for me to understand, because in all honesty when I was playing the first time as "powergamer", I quickly noticed the trait-related inner dialogs, and was simply quick-saving as soon as I detected the start of one, choosing any answer, examining the result, reloading if needed and choosing other options.
Especially since some dialogs give opposites traits to what expected (it's maybe the translation that was switched), and especially since you can't always know if it shall be about compassionate/heartless or altruistic/egotistic, or others (some surprised me originally).
Obviously the powergamer is forced to choose the dialog options that yield the best bonus, and you can call it roleplaying but I don't. As I suspected it's just about the word "roleplaying".
If I roleplay, I set up the personality of my characters at the start of the game, and I do my best to act in accordance. Adapting the answers to get the desired bonus (and not the desired personality) is not roleplaying for me. What you call forcing to roleplay I call forbiding to roleplay (if you play as powergamer). Strange as how when we don't see a word as meaning the same thing, we end to opposite conclusions ^^
@Sotanaht
When I was playing the original, I ended up at lvl 22 and a half.
I am playing multiples instances of the game in enhanced now (all difficulties level to gauge the difference), and on the explorer I just ended Hunter Edge (not entered yet the Forest, nor have I killed yet the immaculate village) and I am 19.5. I already knew the game though and how to maximize experience gained (charisma, order of quests etc...) though, so if you ended up 20 in front of the Void dragon in tactical, I guess it doesn't need a nerf (a lot of experience can be missed in this game).
On a side note, yeah I killed aswell both faction which is kinda fun to do if you try to do it while they fight each others and the humans are friendly (bastardly!), but you have to land the killing blow.
I think Loremaster is already a requisite for the examine function (well, at least to get the resistance informations). Nice suggestion for Charisma, and maybe Lucky charm.
I ended up thinking about those ways because of the disparity of experience you get. Two telling examples:
- The two drunk guards at the very beginning of the game. Agree to follow them in dialogs, and get a lot of XP. Kill them then and gain a lot of XP.
- The various Charisma XP you can gain by talking to immaculates, then you kill them once pacified (Hiberheim, Luculla).
For me, that is more roleplaying (or anti roleplaying), than the traits (which is why I was surprised you mentionned the trait as the worse offender).
Killing the humans at Hunter Hedge is mostly inconsequential because they disappear anyway, but killing the immaculate village really affects the world: it's a little bit soul crushing to empty your world of its inhabitant ^^ (but hey, they take slaves! kill 'em!).
Mostly inconsequential trait-related dialogs: you forget about it.