- sound randomly breaks (multiple times at desert and then at niblheim so I guess it might be howling wind)
- vlc media player crashes when starting game mid-play
-ui is unreliable: the following issues are resolved just by trying again - range indicator circle does not show up, flickers or shows up late - teleport spell sometimes shows "location unpassable" everywhere, especially with floating targets - hit chance bonus and damage sometimes reverse when the chance/resistance is near 100%; Power stance once increased hit chance from 91 to 100 (against an enemy 3 lvls above me), think madora was already being blessed once I used explosion(pyro) and it healed my char and damaged 5 goblins around him then he threw a meteor grenade at himself and it killed him, healing all the goblins
- once was unable to identify items which spawned while my loremaster was dead -cannot pick up paintings in norok's chamber although they are shown when alt-ing - some barrels, crates and chests near the statue puzzle at phantom forest fall through the ground (can be found via alt-ing) - many vendors are affected by tenebrium - I request for a camera square on the map when you open it
ai on tactician mode: too often it relies on random choices - very often enemies hit one of my party members below 10% health then they randomly attack another random person in range, e.g. invulnerable ones. Most often it is they kill my party members because they have no other target easily available - they often do not do anything, for multiple turns (a feature against troll king, but in the other cases - like watchful eyes - probably not) - they have no overarching goals, moving around then backwards and then attacking, maybe - they sometimes shoot against edges like columns or uneven ground
Item generation algorithm undoubtetly reiterates upon older items This results in clusters of multiple similar items for about 3 lvls: lately, + dex capes popped up and +int capes disappeared, having a good mixture appearing late into the endgame, there are (too?) many on-hit-inflictions on weapons, mainly 1handed, and, in spite to vanilla, clubbering time was not replaced until phantom forest uniques dropped (if shield spec gets redesigned this special request might vanish) - once midgame arhu had two truly identical belts and simutaneously another pair differing in one resistance - some bonuses come into the game very late (like + bow on bracers but I might have not been paying attention) - some new bonuses come in too early, especially the novice-spells and immunity gear as well (adept and novice should appear simultaneously)