Originally Posted by Dr Koin
I think there are two ways of envisonning Roleplaying ( and something I myself struggle with to be honest! )

- You choose your own role and stick to it.
- You are given a role and should play it as best as you can.

Basically that's why I was thinking the powergamer is also actually roleplaying, he just falls into the second category. After all, "roleplaying" literally means "playing a role", just like an actor - and actors don't often write their own roles, they just "improve" it. =)

But I digress.


That's interesting, and I would agree that you could be given a role (like an actor), and your mission would be to play it (that would be roleplaying aswell too), but which one of these two visions of yours match with the traits system?


Quote
I think ultimately the solution may be to divide skillpoints into seperate combat and noncombat pools

That's was were I was when I started the thread ^^

Quote
Ultimately though, I'm still not sure the benefits outweigh the costs. This requires removing and nerfing a lot of major features as well as putting restrictions on character building that may reduce depth.

How is dividing into two different pools removing and/or nerfing major features, and how can it reduce depth?
Pick a number of combat point that would optimize according to you the depth, pick a number of points for non-combat, and that's it.