First of all; this thread is reserved for Tactician mode exclusively. Being overleveled in Classic and Explorer mode isn't an issue, because these modes aren't meant to be hard in any way, shape or form. Just clarifying, as you didn't specify any game modes.

Secondly; as stated in the opening post, I highly doubt that *any* of the proposed changes present within this thread will make it into the game. This thread is aimed more at sharing ideas for a general difficulty mod than anything else. As such there's no need to worry that anything said here is going to affect the game that you, for some reason, find to be perfectly balanced.

You think the game is fine as-is? Good for you. Doesn't quite cut it for quite a few people, but good for you nonetheless.

The point of tactician mode, and the reason why people play it, is to provide the player with a challenge. Being one level above the enemy team provides you with a massive advantage. Which is turn makes the game easier and therefore less challenging. The logic, by the way, being that being bored isn't fun and when people play on the hard difficulty (no matter the game) they are actively looking for a challenge. And as such making things easier makes them boring.

Being overleveled isn't a reward, as it makes what *should* have been difficult easy; it's a punishment for doing optional content, as it actively makes the game less fun.

Optional content that you're going to be doing anyway, I might add. Partially to see what changes have been made to the various game modes, partially to experience all the content and partially to do all the optional bosses.

The game assumes that people aren't going to do the optional content *on Tactician*. Which is a categorically, and demonstrably, wrong assumption. As is evident by the fact that you can't find a single video of a Boreas-kill in which Boreas isn't massively overleveled, for instance. Heck, the game mode assumes that you've played through the game once. So of course you're going to do it, because you already know how and where.

Seriously, try asking somebody when and why they stopped playing (on Tactician mode, I might add) and the vast majority will tell you that they stopped somewhere in Lucculla Forest, because the game got too easy.

Now, naturally there are several solutions to this. One would be to adjust enemy stats, so that you actually need the edge that being overleveled provides you with. Another would be to have enemy levels scale up, so that you never run the risk, and it is most definitely a risk, of being overleveled. And the third would be to reduce XP-gain across the board, so the player would have to do optional content (which they're going to do anyway) in order to level at a steady pace.

The latter two options are by far the easier ones to pull off and as such they're the ones being discussed. Or rather; agreed upon. Hence why the hot topic, if you will, is more in relation to bosses and CC.

Last edited by Chumsie; 08/11/15 10:14 PM.

A TL;DRmancer is never late. He always shows up when there's a need for walls of text.