i would also really like to see a larger number of useful talents. you'd think that with 45 talents in total, there would be plenty of good choices for any character build. but in practise, the majority of them seem pretty worthless. and many of those that would have at least SOME value across pretty much all builds (like +movement, +evade, +vitality, +resistances, evading attacks of opportunity, etc) are locked behind specific 'class' skills.

using these talent requirements to better define builds (scoundrels are quick, men-at-arms are tough, etc) sounds like a good idea in itself, but then you better make sure that all builds have a good number of choices that give noteworthy benefits.

i made another thread with some ideas for new talents: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=574864&#Post574864