No new Talents will be patched into the EE, but I sure hope the situation is improved in D:OS 2.

I completely agree that more Talents which offer things you can base a build around really should be added. And the more Talents, the better, even if some of them are lackluster, it matters less if there are more good ones.

I love most of your suggestions. That's the kind of stuff which Talents really could add to the game, and the lack of things like those is one reason why I was disappointed with Original Sin's Talent selection.



These won't be changed for the EE, so these are more for the benefit of thinking about D:OS 2.

Existing Talent Re-balance suggestions:
  • All Skilled Up - increased from 2 Ability points to 3 Ability points
  • Anaconda - All crushing-type damage increased by 10% (not just weapons but skills as well)
  • Avoid Opportunists - Removed and merged with Escapist.
  • Back-Stabber - Removed. Dagger-type weapons can inherently backstab without a Talent requirement.
  • Escapist - You now also have a 50-100% chance to avoid triggering/being hit by Attacks of Opportunity.
  • Elemental Affinity - 20% Chance to be unaffected by that surface's status effect added. Check happens each turn at the start.
  • Glass Cannon - AP benefit of +4 Remains the same. Penalty decreased from -50% HP to -33% HP.
  • Guerrilla - Additional +50% damage added to backstab attacks, regardless of sneaking or not.
  • Hyperopia - Additional effect: Bow and Crossbow maximum range increased by 10 meters.
  • Know-It-All - Special tag added which adds new conversation options in certain situations.
  • Leech - Code changed and entities own blood cannot heal them, only the blood of others. (Admittedly that sounds like a pain to program).
  • My Precious - All rings you wear gain a bonus modifier. Only appears if you have My Precious Talent. Bonus mod is fixed upon equipping. Bonus mod does not alter sale price.
  • Pack Mule - Strength-based attacks with a chance to inflict a status effect gain an additional 10% chance for an effect to happen.
  • Politician - Special tag added which adds new conversation options in certain situations.
  • Scientist - Special tag added which adds new conversation options in certain situations.
  • Sidewinder - (This was someone else's idea but it's a good one): Gain an additional 5% damage reduction per enemy flanking you (minimum two enemies).
  • Weatherproof - Just remove this from the game. Wow why is this here still.