I support that spells should have several classes as requirement to make hybrids more interesting.

So phoenix dive requires warrior AND fire skill.

Example for skill crafting:
Rain = low level water spell
Bleed = low level witchcraft spell
Rain + Bleed = Blood Rain and requires water AND witchcraft skill.

So in order to cast a combination of spells, you must be able to cast every spell that creates the combined spell.

While writing this I have an idea. I had to think about chrono trigger, where different chars can perform combo attacks. So what about this: The mage casts paralyze on the warriors sword and the warrior uses a charge attack to damage and paralyze all enemies in a line. This way the warrior can use a combined skill without putting skillpoints in air and you can use a different effect when you charge the next time (You could create a paralyze charge and poison charge by skill crafting, but your number of skills you can learn is limited and the char must be able to use every base ability to perform a combination of them).

- Fast weapon switching may be a talent (Like lone wolf, opportunist, . . . ) It may be useful for some chars and the disadvantage is that you cannot use a different talent instead.

- I am against weapons that can be used as normal melee weapon AND magic ranged weapon. Unless maybe very few unique items that have an important role in the story.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: