Originally Posted by Stabbey

5. ... and it is silly that there are 5 Novice water skills when you can learn a maximum of 6 and 7 Adept water skills when you can learn a maximum of 4.
The answer is choice. Option to build. Option to learn and unlearn a spell depends the oponent or team-mates skills. Bring trade off to choice. I am happy that previous flat 5 level skill bonus - know all skills is away.
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Regarding Tactician mode. The over-leveling issue might be solved by a :
"System of Fixed encounter XP gain".
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lets have an encounter for normal mode, 3 enemy - > it gives 300XP. Then make it hard for tactitian so 5 enemyes. Here it comes. XP per enemy is re-counted to achieve same sum (300) as for normal. eg. Tactical difficulty gives less XP for head, but same for the encounter. This system could be programmed as a standard so no need to manually check every single encounter, rather apply system.

Last edited by gGeo; 10/11/15 01:01 PM.