Sorry for cutting up your post, but I wanted to reply to various parts together.

Originally Posted by gGeo
Hmm, maby you would rather balance a skill by skill. That doesnt work.

Issue is that builds are about combination of skills and talents.

If we want to change guerilla talent which is most usefull for rogue-like clasess then it is wise to check realated skills and combination and balance. Guerilla need to be done a way to be available to more builds rather then locked to backstab dagger-man. At the same time it should not make Scoundrel OP due to skills combination.

Talents boost and skills must be considered in combination.


I suppose you're right. But I still do not agree with a pre-emptive nerf to the skills without any testing to see if that combination actually is overpowered.


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Maby you have missed an issue of Decaing touch + Healing spells, which is (unwanted?) way how to get irresistible damage for few AP.


What's wrong with irresistible damage?

An enemy just hit my Inquisitor with "Remorse" which does irresistible damage to me each time I use a skill.


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That is same like bug touch spells with range 5meters do to Far-out-man talent. Touch spells need range of dagger, no matter what. Spellcaster need to touch the target to make it work. Touch spells are touch and should be balanced as a group where trade-off is - better damage(status chance) but close to enemy. That is the great example of mistake combination of talent boost and skills.


Spells are magic, not made out of normal matter. By definition, magic breaks the rules of physics. I see absolutely zero things wrong at all with Far Out Man working with Touch-range spells.

If you mean "Far Out Man should not exist in the game at all", then say that. But to say that "Spell A is okay to work with Far Out Man because its range is 3.1 meters, but Spell B should not work with Far Out Man because its range is 3.0 meters" just doesn't make sense.

It is most assuredly incorrect to say that "Far Out Man" working with Touch-range spells is a bug or mistake. It was a Design Decision. Not only was it not patched in the EE, but a new preset class with Touch-range spells and Far Out Man was actually added to the EE. You might not agree with that design decision, but that does not make it a bug or mistake.