I must be a baddie. Playing in honor mode (15th restart, sniffles) and I can't get overlevelled quite as easily as everyone else here is making it out to be.

I did play Original Sin to completion and did another playthrough and stopped. I'm not a total hardcore completionist but I do typically go for as much as possible.

It has been a very long time since I have played though, so perhaps I'm missing a lot of the optional guys. I am somewhat reading a walkthrough to help guide me through areas so I don't miss things and to help me remember what traits I can get (boy these are critical). The game only auto-saves if a character dies or hits a checkpoint, not for picking skills or winning/losing the rock paper scissors game. I haven't save scummed to win those things, but only to test to see what certain abilities do if I leveled them up.

I'm clearing as much as possible to avoid any surprises with the new tactician/honor mode and any combo kills on my primaries (which ends the game permanently on honor mode).

I'm mostly neck and neck with the enemy at about level 12 right now. I believe I only need to run the secret tunnel to Boreas's treasure room and/or clear that place with the immaculates. Not sure how the original poster got to level 15 already unless the XP growth is that fast.

Honestly, I think the problem is you guys are abusing a lot of mechanics that we already know of. Clever min/maxing with crafting is a surefire way to get very powerful and optimal gear very early especially if you know that the only drawback was requiring a lot of mainstat (strength) to equip it. Also crafting small jewelries early on for the stat buffs etc.

Knowing how to abuse bully for high damage bursts and such. Perhaps doing kiting techniques by using the pyramids to draw enemies out.

Not everyone is going to know the best skills to use without save scumming or reading about it. Considering how expensive the books are and how few skills you can use at a time, you can't just pick willy nilly. I suppose if you do a lot of stealing, sure. I usually just rob Evelyn's place though to get me started with a few spells.

But what if you didn't do any of that? It isn't outright obvious on how to min/max those things. Not everyone is expected to do that. I like to overanalyze but is it really such a great game design to make it so only one path is viable?

As a disclaimer, I did not play the beta after the original sin release that seems to eventually have evolved into this current incarnation of enhanced.

I found a lot of nifty things that they have done in tactician / honor mode though.

- Bosses can destroy summon quite quickly with their built in Destroy Summon skill (I forgot if this was in the original, but this helps beat the mass summon trick. I suppose you could have a really weird party where you give 4 people 4 summons. Not sure how the enemy reacts to that but summons typically do so little damage and that style of play in Original sin really bored me)
- A handful of enemies have elemental or physical immunities or require you to kill a specific unit to disable this.
- Some enemies have very strong anti-melee capabilities
- Some enemies have a very obvious elemental weakness

Feels like the enemies you face punishes teams that don't mix up melee / magic / range. If you do too much crowd control, you won't have enough damage when they get out of the crowd control.

I like how as I progress through the game, my different classes get power spikes. The mage was doing the most with wands, then my archer, now my melee are doing the most.