You might disagre, but masses of Pillars of Ethernity users agree.
Do you belive that DOS has a very different audience?
They are the same people :-]
Yes, same target group.
But the opponents only existed pre-release. Quite loudly. Basically fear of any change (even if for the better). After release? No one talks about that, actually people say you get too much XP. Why you get too much XP? Since they added half-assed appeasement stuff for the rabid fear-crowd. Stupid stupid stuff that gave you more XP than you should get. If they didn't, it would pretty much be perfect.
And that's what I want for D:OS2. It also allows things like these Tactical mode do; making difficulty more than just %damage/%HP that difficulties are in all other RPG's, aside from PoE or D:OS Tactical Mode.